Today, Vae Victis released Beta 2 – Patch 9. This is a major update and takes the first steps of offering gamers an intense racing experience with the thrill of being in the driving seat of a formula racing-machine.
“We have worked hard on this launch to make sure that we offer gamers something exciting that they can enjoy at any time, dropping in an out of game play, with what free time gamers have in their busy schedule.”
said Luca Garattoni- Executive Producer at Vae Victis.
“We want to make sure their experience is exciting and easy to enjoy. We have focused our changes that reflect this in game, with such features as our car physics and Research & Development labs. When drivers purchase new items such as engines and tires, all items will directly affect their car performances. A new Car Statistics table will show you how the different PP allocation, for engines and tires affects your car performance. ”
Beta 2 – Patch 9 includes:
Brand new Game Launcher with integrated HTML browser that will show players the latest news and useful links to the community and official website.
Updated Main Screen
The Main screen has been updated to better host new features and future game modes.
New Research & Development Screen
You can now change the performance of your car in the new Research & Development screen, where you can freely allocate Performance Points (PPs) to the different car attributes. Each of your cars will unlock 3 PPs per player level. You can buy new Engines and Tires that will directly affect your car performances. A new Car Statistics table will show you how the different PP allocation, engines and tires affects your car performance.
With the new car development system all the items in the market will give you WPs (Wonder Points). The more WPs you have, the more Rx (Race Experience) you get after each race: so you need to have high Wonder on your car if you want to level faster. Also, new events and other new features will require your car to have a certain amount of Wonder to be eligible.
The Market has been updated with bran new filter icons to better navigate the different item categories. Also, a new cyan colour icon will highlight all the newly unlocked items so you always know what new stuff is in the market for you since you last levelled up.
Your driver accumulates RP by racing in multiplayer races and events. After each race you will now get Race Points, Race Experience and Gears Credits. We will now use Race Points instead of Race Experience on rankings and events to rank the different drivers. Race Points are not influenced by Premium Accounts bonuses like Race Experience: we don’t want premium users to have a direct advantage to other non paying users.
Other Minor Features and Changes
• We now calculate the Race Experience given after each race based on the duration (in laps) of that race
• Default Laps when creating a new Race Server are now 3 instead of 2
• World Record Achievements are now unlocked only in the Hot Lap mode
• Some old Achievements bugs has been fixed
Premium Accounts and Victis Gold introduction
During Beta 2 it’s now possible to buy Premium Account days that will enable:
• +50% Rx Bonus after each race
• +30% Gears Credits Bonus after each race
• 20% discount on all Market prices
It’s now also possible to buy Victis Gold and special Game Packs on the official website.
Please note that Premium Accounts and Victis Gold essentially permits you to save time, but never gives you a direct advantage towards non paying users: Victory is not a Pay to Win game and it will never be.
Here’s an ingame video showing the car creation and more in the latest Patch 9
Here’s a video of some Pro Class gameplay from the latest build:
Screenshots, interviews, press images, logos, photos and more are insite the latest P9 PressKit, downloadable here:
Head to the official website for the latest news on Beta 2: